Game Developer / Game Creator
I am a game creator with a background in computer science and game development, using a versatile approach that combines programming and 3D asset creation. My projects range from rapid prototyping to more structured development, mainly using the Unity game engine.
Game Projects
The Frosty Path
Created in 2024The Last Shift
Created in 2025Protect The Train
Created in 2025The Evil Spirit of Gordon
Created in 2025Rush Rolling
Created in 2021The Next Floor
Created in 2023Karte
An adventure game featuring multiple quests and local multiplayer gameplay. Players share a single screen and scan cards to obtain equipment. This project was developed as part of the final creation project for my computer science and mathematics program at CEGEP. It includes combat, quest, and swimming systems, and was designed to evaluate programming knowledge.
Skills
My strongest areas are programming and 3D modeling. I also have experience with audio editing and visual effects (VFX).
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Programming
C#, Java, JavaScript, Python — solid foundations in object-oriented programming and game logic. -
Game Engines
Unity (2019, 2020, 2022) — mechanics implementation, prototyping, asset integration. -
Development Environments
Visual Studio 2017 and 2022. -
3D Creation
Modeling and asset integration, animation and texture generation using Shader Graph in Blender. -
2D Art & UI
Illustrator, Photoshop, Aseprite, Krita, GIMP, Inkscape. -
Audio & Video
Audio editing (Reaper, Audacity) and video editing (DaVinci Resolve Studio) for games and presentations. -
Collaboration & Version Control
GitHub and Diversion for version control and team collaboration.